Hero data flowDesign system
VisualSite

Hero data flow

Animated data streams for scrape and answer demos.

npx context-ds add hero-data-flow
On the site

Usage

Use it for

A product page hero's background, around its demo. It runs through the element marked with the anchor attribute, or a Hero's HeroMedia, and draws nothing where the sides are too narrow.

Avoid

  • A data flow and a dot field in one hero
  • A data flow without a demo in the middle

Example

examples/hero-data-flow.tsx
import { Hero, HeroMedia, HeroMediaCard } from "@/components/site/hero";import { Button } from "@/components/ui/button";import { HeroDataFlow } from "@/components/visuals/hero-data-flow";import { HERO_DATA_FLOW_ANCHOR_ATTRIBUTE } from "@/components/visuals/hero-data-flow-anchor";export function Site() {  return (    <Hero      background={<HeroDataFlow variant="answers" />}      title="Answers with {sources}"      accent="{sources}"      description="Ask a question about any company and get an answer that cites every page it read."      actions={        <Button asChild variant="pill">          <a href="https://context.dev/signup">Start for free</a>        </Button>      }      media={        // The strands run into and out of the element marked as the anchor; each side needs at least 120px.        <div {...{ [HERO_DATA_FLOW_ANCHOR_ATTRIBUTE]: "" }} className="mx-auto w-full max-w-80">          <HeroMedia>            <HeroMediaCard>              <div className="flex h-48 w-full flex-col justify-end gap-1 p-4 font-mono text-caption text-fg-muted">                <span>Reading 3 sources</span>                <span className="text-fg">Mintlify uses brand context for branded docs sites. [1] [2] [3]</span>              </div>            </HeroMediaCard>          </HeroMedia>        </div>      }    />  );}

Source

components/visuals/hero-data-flow.tsx
"use client";import * as React from "react";import { cn } from "@/lib/utils";import { HERO_DATA_FLOW_ANCHOR_ATTRIBUTE } from "./hero-data-flow-anchor";/** What the flow tells: raw bytes scraped into clean output, or sources read into a cited answer. */export type HeroDataFlowVariant = "scrape" | "answers";const MIN_SIDE_WIDTH = 120;const PORT_GAP = 28;const DOT_RADIUS = 2.4;const RING_STROKE_OPACITY = 0.55;const HOLLOW_EVERY = 5;const ARC_STEPS = 160;const STRANDS_PER_SIDE = 6;const STRAND_DOT_SPACING = 17;const STRAND_SPEED = 36;const STRAND_CONVERGE_FROM = 0.7;const PORT_SPAN_MAX = 250;const PORT_SPAN_SIDE_SHARE = 0.62;const PORT_HALO_RADIUS = 16;const GLYPH_SIZE = 11;// Doto is monospaced, each letter three fifths of its size wide.const GLYPH_ADVANCE = GLYPH_SIZE * 0.6;const GLYPH_PITCH_X = 11;const GLYPH_PITCH_Y = 13;const GLYPH_OPACITY = 0.5;const GLYPH_ZERO_SHARE = 0.8;const CLUSTER_FADE_IN_S = 0.8;const CLUSTER_FADE_OUT_S = 1;const CLUSTER_DRIFT = 4;const CLUSTERS_PER_SIDE: Record<HeroDataFlowVariant, Record<Side, number>> = {  scrape: { inflow: 3, outflow: 3 },  answers: { inflow: 2, outflow: 2 },};const DEFAULT_SOURCES = ["docs", "blog", "news", "changelog", "github", "reviews"];const SOURCE_READ_INTERVAL_S = 1.1;const SOURCE_CHIP = { height: 20, paddingX: 9, marker: 3, markerGap: 7, dotGap: 4 };const SOURCE_SPREAD = 1.15;const SOURCE_BEND = 0.25;const SOURCE_LIT_SECONDS = 1.7;const CITATION_STRANDS = 3;const CITATION_RATE = 0.07;const CITATION_CHIP = { height: 16, paddingX: 5 };const TYPE_RATE = 22;const TYPED_HOLD_S = 2.6;const CURSOR_BLINK_S = 0.5;const DEFAULT_REQUESTS = [["> How does Mintlify", "  use Context.dev?"], ["> what do they build", "  with it?"], ["> cite every source"]];// The fields the story on the demo writes, so the answer leaving it is the one it shows.const DEFAULT_ANSWER = ['"company": "Mintlify",', '"uses": "brand context",', '"for": "branded docs sites",', '"sources": 3'];/** The words the `answers` flow shows: the sources it reads, the questions it types, the answer fields it sends on. */interface FlowCopy {  sources: string[];  requests: string[][];  answer: string[];}type Side = "inflow" | "outflow";interface Point {  x: number;  y: number;}interface FlowGeometry {  width: number;  height: number;  midY: number;  inPort: Point;  outPort: Point;  amplitude: number;  portSpan: number;}interface Strand {  amplitude: number;  frequency: number;  phase: number;  drift: number;  offset: number;  size: number;  flow: number;}interface Glyph {  x: number;  y: number;  char: string;  appearsAt: number;  /** When a binary digit next flips; typed text never does. */  nextFlipAt?: number;}interface GlyphCluster {  side: Side;  bornAt: number;  diesAt: number;  glyphs: Glyph[];  /** Where the typing cursor sits after each glyph, for text that is typed out rather than scattered. */  typed?: boolean;  /** The text a typed cluster spells, so the same line is never typed twice at once. */  lines?: string[];}interface Source {  label: string;  strand: Strand;  /** Where the source's fiber leaves its chip: the chip's right edge, halfway down. */  anchor: Point;  chipLeft: number;  readAt: number;}const clamp01 = (value: number) => Math.min(1, Math.max(0, value));const smoothstep = (value: number) => {  const t = clamp01(value);  return t * t * (3 - 2 * t);};const lerp = (from: number, to: number, t: number) => from + (to - from) * t;const randomBetween = (min: number, max: number) => min + Math.random() * (max - min);const randomSign = () => (Math.random() < 0.5 ? -1 : 1);const pickRandom = <T,>(items: T[]) => items[Math.floor(Math.random() * items.length)];// The demo the flow runs through: the element marked with the anchor attribute, or a library Hero's media frame.function findAnchor(scope: HTMLElement) {  return scope.querySelector(`[${HERO_DATA_FLOW_ANCHOR_ATTRIBUTE}]`) ?? scope.querySelector("[data-slot='hero-media']");}function measureGeometry(section: HTMLElement, scope: HTMLElement): FlowGeometry | null {  const anchor = findAnchor(scope);  if (!anchor) return null;  const origin = section.getBoundingClientRect();  const card = anchor.getBoundingClientRect();  const left = card.left - origin.left;  const right = card.right - origin.left;  if (left < MIN_SIDE_WIDTH || origin.width - right < MIN_SIDE_WIDTH) return null;  const midY = card.top - origin.top + card.height / 2;  const sideWidth = Math.min(left, origin.width - right);  const portSpan = Math.min(card.height * 0.55, sideWidth * PORT_SPAN_SIDE_SHARE, PORT_SPAN_MAX);  return {    width: origin.width,    height: origin.height,    midY,    inPort: { x: left - PORT_GAP, y: midY },    outPort: { x: right + PORT_GAP, y: midY },    amplitude: portSpan * 0.85,    portSpan,  };}// Every strand rides its own wave, so the braid comes from the overlap of clean dotted lines rather than from jitter.function createStrands(): Strand[] {  const strands: Strand[] = [];  for (let index = 0; index < STRANDS_PER_SIDE; index++) {    const offset = randomBetween(-0.4, 0.4);    strands.push({      amplitude: randomBetween(0.4, 1 - Math.abs(offset)) * randomSign(),      frequency: randomBetween(0.45, 0.75),      phase: randomBetween(0, Math.PI * 2),      drift: randomBetween(0.12, 0.28) * randomSign(),      offset,      size: randomBetween(0.8, 1.15),      flow: randomBetween(0, STRAND_DOT_SPACING * HOLLOW_EVERY),    });  }  return strands;}const chipWidth = (label: string) => SOURCE_CHIP.paddingX * 2 + SOURCE_CHIP.marker * 2 + SOURCE_CHIP.markerGap + label.length * GLYPH_ADVANCE;// The chips stack down the left side in a staggered column, top to bottom, so their fibers fan into the port like a bundle.function placeSources(labels: string[], geometry: FlowGeometry, strands: Strand[], previous: Source[]): Source[] {  const side = geometry.inPort.x;  return labels.map((label, index) => {    const width = chipWidth(label);    const stagger = index % 2 === 0 ? 0.3 : 0.48;    const right = Math.min(Math.max(side * stagger, width + 12), side - geometry.portSpan * 0.6);    const y = geometry.midY + geometry.amplitude * SOURCE_SPREAD * (labels.length > 1 ? (index / (labels.length - 1)) * 2 - 1 : 0);    return { label, strand: strands[index], anchor: { x: right, y }, chipLeft: right - width, readAt: previous[index]?.readAt ?? -Infinity };  });}// u runs from the hero's outer edge (0) to the port (1), on both sides, and every strand gathers into the port near the end.function strandPoint(strand: Strand, u: number, port: Point, outerX: number, geometry: FlowGeometry, time: number): Point {  const waveY = geometry.midY + geometry.amplitude * (strand.offset + strand.amplitude * Math.sin(2 * Math.PI * strand.frequency * u + strand.phase + strand.drift * time));  return { x: lerp(outerX, port.x, u), y: lerp(waveY, port.y, smoothstep((u - STRAND_CONVERGE_FROM) / (1 - STRAND_CONVERGE_FROM)) ** 1.5) };}// A source's fiber leaves its chip and enters the port level, easing between their heights, with a slow sway in between.function sourcePoint(source: Source, u: number, port: Point, geometry: FlowGeometry, time: number): Point {  const { anchor, strand } = source;  const sway = Math.sin(Math.PI * u) * geometry.amplitude * SOURCE_BEND * strand.amplitude * Math.sin(2 * Math.PI * strand.frequency * u + strand.phase + strand.drift * time);  return { x: lerp(anchor.x, port.x, u), y: lerp(anchor.y, port.y, smoothstep(u)) + sway };}function strandOpacity(u: number) {  return (0.3 + 0.7 * smoothstep(u / 0.35)) * (1 - 0.6 * smoothstep((u - 0.85) / 0.15));}function sourceOpacity(u: number) {  return (0.35 + 0.65 * smoothstep(u / 0.2)) * (1 - 0.6 * smoothstep((u - 0.85) / 0.15));}function drawDot(context: CanvasRenderingContext2D, point: Point, radius: number, opacity: number, hollow = false) {  if (opacity <= 0.01) return;  context.beginPath();  context.arc(point.x, point.y, radius, 0, Math.PI * 2);  if (hollow) {    context.globalAlpha = opacity * RING_STROKE_OPACITY;    context.stroke();  } else {    context.globalAlpha = opacity;    context.fill();  }}// Dots are laid along the wave by arc length, so a strand reads as an evenly dotted line whether it runs flat or steep.function drawStrandDots(context: CanvasRenderingContext2D, strand: Strand, spacing: number, pointAt: (u: number) => Point, opacityAt: (u: number) => number) {  const stepU = 1 / ARC_STEPS;  const firstId = -Math.floor(strand.flow / spacing);  let previous = pointAt(0);  let traveled = 0;  let nextAt = strand.flow % spacing;  let index = 0;  for (let step = 1; step <= ARC_STEPS; step++) {    const u = step * stepU;    const point = pointAt(u);    const segment = Math.hypot(point.x - previous.x, point.y - previous.y);    while (segment > 0 && traveled + segment >= nextAt) {      const t = (nextAt - traveled) / segment;      const hollow = (((firstId + index) % HOLLOW_EVERY) + HOLLOW_EVERY) % HOLLOW_EVERY === 0;      drawDot(context, { x: lerp(previous.x, point.x, t), y: lerp(previous.y, point.y, t) }, DOT_RADIUS * strand.size, opacityAt(u - stepU + stepU * t), hollow);      index++;      nextAt += spacing;    }    traveled += segment;    previous = point;  }}// A dotted capsule, its dots made from a round-capped dash so they sit evenly whatever the capsule's size.function drawDottedCapsule(context: CanvasRenderingContext2D, left: number, top: number, width: number, height: number, opacity: number) {  context.save();  context.globalAlpha = opacity;  context.lineWidth = 1.8;  context.lineCap = "round";  context.setLineDash([0, SOURCE_CHIP.dotGap]);  context.beginPath();  context.roundRect(left, top, width, height, height / 2);  context.stroke();  context.restore();}function drawPort(context: CanvasRenderingContext2D, port: Point) {  drawDot(context, port, PORT_HALO_RADIUS, 0.1);  drawDot(context, port, 4.5, 1);  drawDot(context, port, 8.5, 1, true);}// A source lights while it is being read: its marker fills and its outline firms up, then both ease back.function drawSources(context: CanvasRenderingContext2D, sources: Source[], port: Point, geometry: FlowGeometry, time: number) {  for (const source of sources) {    drawStrandDots(context, source.strand, STRAND_DOT_SPACING, (u) => sourcePoint(source, u, port, geometry, time), sourceOpacity);    const reading = clamp01(1 - (time - source.readAt) / SOURCE_LIT_SECONDS);    const top = source.anchor.y - SOURCE_CHIP.height / 2;    const width = source.anchor.x - source.chipLeft;    context.clearRect(source.chipLeft, top, width, SOURCE_CHIP.height);    drawDottedCapsule(context, source.chipLeft, top, width, SOURCE_CHIP.height, 0.35 + 0.65 * reading);    const marker = { x: source.chipLeft + SOURCE_CHIP.paddingX + SOURCE_CHIP.marker, y: source.anchor.y };    if (reading > 0) drawDot(context, marker, SOURCE_CHIP.marker, 0.4 + 0.6 * reading);    else drawDot(context, marker, SOURCE_CHIP.marker, 1, true);    context.globalAlpha = 0.55 + 0.45 * reading;    context.textAlign = "left";    context.fillText(source.label, marker.x + SOURCE_CHIP.marker + SOURCE_CHIP.markerGap, source.anchor.y);    context.textAlign = "center";  }}// Citation tags ride three of the outgoing strands, so the answer leaving the monitor carries its sources with it.function drawCitations(context: CanvasRenderingContext2D, strands: Strand[], port: Point, outerX: number, geometry: FlowGeometry, time: number) {  strands.slice(0, CITATION_STRANDS).forEach((strand, index) => {    const u = 1 - ((index / CITATION_STRANDS + time * CITATION_RATE) % 1);    const point = strandPoint(strand, u, port, outerX, geometry, time);    const opacity = smoothstep(u / 0.15) * smoothstep((0.92 - u) / 0.12);    if (opacity <= 0.01) return;    const label = `[${index + 1}]`;    const width = label.length * GLYPH_ADVANCE + CITATION_CHIP.paddingX * 2;    const left = point.x - width / 2;    const top = point.y - CITATION_CHIP.height / 2;    context.clearRect(left, top, width, CITATION_CHIP.height);    drawDottedCapsule(context, left, top, width, CITATION_CHIP.height, opacity);    context.globalAlpha = opacity;    context.fillText(label, point.x, point.y);  });}function sideBounds(side: Side, geometry: FlowGeometry) {  return side === "inflow" ? { left: 0, right: geometry.inPort.x } : { left: geometry.outPort.x, right: geometry.width };}function spawnBinaryCluster(side: Side, geometry: FlowGeometry, now: number): GlyphCluster {  const bounds = sideBounds(side, geometry);  const center = {    x: lerp(bounds.left, bounds.right, randomBetween(0.1, 0.8)),    y: geometry.midY + randomBetween(-1.35, 0.9) * geometry.amplitude,  };  const radiusX = Math.round(randomBetween(3, 7));  const radiusY = Math.round(randomBetween(2, 4));  const glyphs: Glyph[] = [];  for (let row = -radiusY; row <= radiusY; row++) {    for (let column = -radiusX; column <= radiusX; column++) {      const distance = Math.hypot(column / radiusX, row / radiusY) + (Math.random() - 0.5) * 0.6;      if (distance > 1 || Math.random() < 0.45) continue;      const x = center.x + column * GLYPH_PITCH_X;      if (x < bounds.left + GLYPH_PITCH_X || x > bounds.right - GLYPH_PITCH_X) continue;      glyphs.push({        x,        y: center.y + row * GLYPH_PITCH_Y,        char: Math.random() < GLYPH_ZERO_SHARE ? "0" : "1",        appearsAt: now + randomBetween(0, 1),        nextFlipAt: now + randomBetween(0.6, 3),      });    }  }  return { side, bornAt: now, diesAt: now + randomBetween(4, 7), glyphs };}// Text typed out a letter at a time, held, then faded: the question on the way in, fields of the answer on the way out.function spawnTypedCluster(copy: FlowCopy, side: Side, geometry: FlowGeometry, now: number, others: GlyphCluster[]): GlyphCluster | null {  const showing = new Set(others.filter((other) => other.side === side).map((other) => other.lines?.[0]));  const options = side === "inflow" ? copy.requests.filter((request) => !showing.has(request[0])) : copy.answer.length ? [pickAnswerLines(copy.answer)] : [];  if (options.length === 0) return null;  const lines = pickRandom(options);  const bounds = sideBounds(side, geometry);  const width = Math.max(...lines.map((line) => line.length)) * GLYPH_ADVANCE;  const room = bounds.right - bounds.left - width - 24;  if (room < 0) return null;  const height = lines.length * GLYPH_PITCH_Y;  // Above or below the flow's thickest part, never across the port, and clear of any text already showing. On the way  // in that means beyond the column of source chips, so the question never sits on a source.  const reach = side === "inflow" ? SOURCE_SPREAD * geometry.amplitude + SOURCE_CHIP.height + randomBetween(4, 24) : randomBetween(1.05, 1.4) * geometry.amplitude;  const band = randomSign() * reach;  const top = geometry.midY + band - (band < 0 ? height : 0);  if (others.some((other) => other.side === side && Math.abs(other.glyphs[0].y - top) < height + GLYPH_PITCH_Y * 2)) return null;  const left = bounds.left + 12 + Math.random() * room;  const glyphs: Glyph[] = [];  let typedAt = now + 0.3;  lines.forEach((line, row) => {    [...line].forEach((char, column) => {      typedAt += 1 / TYPE_RATE;      if (char !== " ") glyphs.push({ x: left + (column + 0.5) * GLYPH_ADVANCE, y: top + (row + 0.5) * GLYPH_PITCH_Y, char, appearsAt: typedAt });    });    typedAt += 0.25;  });  return { side, bornAt: now, diesAt: typedAt + TYPED_HOLD_S, glyphs, typed: true, lines };}function pickAnswerLines(answer: string[]) {  const start = Math.floor(Math.random() * Math.max(1, answer.length - 1));  return answer.slice(start, start + 2);}function updateClusters(clusters: GlyphCluster[], geometry: FlowGeometry, now: number, variant: HeroDataFlowVariant, copy: FlowCopy) {  const alive = clusters.filter((cluster) => cluster.diesAt > now);  for (const side of ["inflow", "outflow"] as const) {    const count = alive.filter((cluster) => cluster.side === side).length;    if (count >= CLUSTERS_PER_SIDE[variant][side] || Math.random() >= 0.02) continue;    const cluster = variant === "scrape" ? spawnBinaryCluster(side, geometry, now) : spawnTypedCluster(copy, side, geometry, now, alive);    if (cluster && cluster.glyphs.length > 0) alive.push(cluster);  }  for (const cluster of alive) {    for (const glyph of cluster.glyphs) {      if (glyph.nextFlipAt === undefined || now < glyph.nextFlipAt) continue;      glyph.char = glyph.char === "0" ? "1" : "0";      glyph.nextFlipAt = now + randomBetween(0.5, 2.5);    }  }  return alive;}function drawClusters(context: CanvasRenderingContext2D, clusters: GlyphCluster[], now: number) {  for (const cluster of clusters) {    const presence = smoothstep((now - cluster.bornAt) / CLUSTER_FADE_IN_S) * smoothstep((cluster.diesAt - now) / CLUSTER_FADE_OUT_S);    const drift = cluster.typed ? 0 : (now - cluster.bornAt) * CLUSTER_DRIFT;    let cursor: Glyph | null = null;    for (const glyph of cluster.glyphs) {      if (now < glyph.appearsAt) continue;      context.globalAlpha = GLYPH_OPACITY * (cluster.typed ? 1.4 : 1) * presence;      context.fillText(glyph.char, glyph.x + drift, glyph.y);      cursor = glyph;    }    const lastGlyph = cluster.glyphs[cluster.glyphs.length - 1];    const blinkOn = Math.floor(now / CURSOR_BLINK_S) % 2 === 0;    if (cluster.typed && cursor && (cursor !== lastGlyph || blinkOn)) {      context.globalAlpha = presence * 0.8;      context.fillRect(cursor.x + GLYPH_ADVANCE / 2 + 1, cursor.y - GLYPH_SIZE / 2, GLYPH_ADVANCE - 1, GLYPH_SIZE);    }  }}function startFlow(canvas: HTMLCanvasElement, section: HTMLElement, scope: HTMLElement, variant: HeroDataFlowVariant, copy: FlowCopy, reducedMotion: boolean) {  const context = canvas.getContext("2d");  if (!context) return () => {};  const style = getComputedStyle(canvas);  let geometry: FlowGeometry | null = null;  const inflow = createStrands();  const outflow = createStrands();  let sources: Source[] = [];  let clusters: GlyphCluster[] = [];  let nextReadAt = 0.6;  let readOrder: number[] = [];  let frame = 0;  let lastTime = 0;  let elapsed = 0;  let onScreen = false;  const draw = () => {    const pixelRatio = window.devicePixelRatio || 1;    context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);    context.clearRect(0, 0, canvas.width, canvas.height);    if (!geometry) return;    const flowGeometry = geometry;    context.fillStyle = style.color;    context.strokeStyle = style.color;    context.lineWidth = 1;    context.font = `800 ${GLYPH_SIZE}px ${style.fontFamily}`;    context.textAlign = "center";    context.textBaseline = "middle";    const { inPort, outPort, width } = flowGeometry;    drawPort(context, inPort);    drawPort(context, outPort);    drawClusters(context, clusters, elapsed);    if (variant === "answers") drawSources(context, sources, inPort, flowGeometry, elapsed);    else for (const strand of inflow) drawStrandDots(context, strand, STRAND_DOT_SPACING, (u) => strandPoint(strand, u, inPort, 0, flowGeometry, elapsed), strandOpacity);    for (const strand of outflow) drawStrandDots(context, strand, STRAND_DOT_SPACING, (u) => strandPoint(strand, u, outPort, width, flowGeometry, elapsed), strandOpacity);    if (variant === "answers") drawCitations(context, outflow, outPort, width, flowGeometry, elapsed);    context.globalAlpha = 1;  };  // Sources are read one at a time, in a fresh shuffled order each round, like the answers story's "Reading 3 sources".  const readNextSource = () => {    if (readOrder.length === 0) readOrder = [...copy.sources.keys()].sort(() => Math.random() - 0.5);    const index = readOrder.pop();    if (index !== undefined && sources[index]) sources[index].readAt = elapsed;    nextReadAt = elapsed + SOURCE_READ_INTERVAL_S;  };  const advance = (seconds: number) => {    if (!geometry) return;    const cycle = STRAND_DOT_SPACING * HOLLOW_EVERY;    for (const strand of inflow) strand.flow = (strand.flow + seconds * STRAND_SPEED * strand.size) % cycle;    // The outflow's u also starts at the outer edge, so its dots step back along u to travel away from the card.    for (const strand of outflow) strand.flow = (((strand.flow - seconds * STRAND_SPEED * strand.size) % cycle) + cycle) % cycle;    if (variant === "answers" && elapsed >= nextReadAt) readNextSource();    clusters = updateClusters(clusters, geometry, elapsed, variant, copy);  };  const tick = (now: number) => {    frame = requestAnimationFrame(tick);    const seconds = lastTime ? Math.min((now - lastTime) / 1000, 0.1) : 0;    lastTime = now;    elapsed += seconds;    advance(seconds);    draw();  };  // The loop only runs while the flow is on screen and the tab is showing.  const sync = () => {    const shouldPlay = !reducedMotion && onScreen && !document.hidden;    if (shouldPlay && !frame) {      lastTime = 0;      frame = requestAnimationFrame(tick);    } else if (!shouldPlay && frame) {      cancelAnimationFrame(frame);      frame = 0;    }  };  const fillStill = (flowGeometry: FlowGeometry) => {    elapsed = 4;    for (const side of ["inflow", "outflow"] as const) {      for (let count = 0; count < CLUSTERS_PER_SIDE[variant][side]; count++) {        const cluster = variant === "scrape" ? spawnBinaryCluster(side, flowGeometry, 0) : spawnTypedCluster(copy, side, flowGeometry, -60, clusters);        if (cluster) clusters.push({ ...cluster, diesAt: Infinity });      }    }  };  const relayout = () => {    const pixelRatio = window.devicePixelRatio || 1;    canvas.width = Math.round(section.clientWidth * pixelRatio);    canvas.height = Math.round(section.clientHeight * pixelRatio);    geometry = measureGeometry(section, scope);    sources = geometry && variant === "answers" ? placeSources(copy.sources, geometry, inflow, sources) : [];    clusters = [];    if (reducedMotion && geometry) fillStill(geometry);    draw();    canvas.dataset.ready = geometry ? "true" : "false";  };  relayout();  const resizeObserver = new ResizeObserver(relayout);  resizeObserver.observe(section);  const anchor = findAnchor(scope);  if (anchor) resizeObserver.observe(anchor);  // The hero's entrance moves the card without resizing it, so the ports are measured again once it settles.  scope.addEventListener("animationend", relayout);  void document.fonts.load(`800 ${GLYPH_SIZE}px ${style.fontFamily}`).then(draw);  const visibility = new IntersectionObserver(([entry]) => {    onScreen = entry.isIntersecting;    sync();  });  visibility.observe(section);  document.addEventListener("visibilitychange", sync);  return () => {    cancelAnimationFrame(frame);    resizeObserver.disconnect();    visibility.disconnect();    document.removeEventListener("visibilitychange", sync);    scope.removeEventListener("animationend", relayout);  };}/** * The hero's data-flow backdrop, on either side of the demo (the element marked with the anchor attribute, or a * library Hero's media frame); on screens too narrow to leave room beside it, nothing is drawn. `scrape`: braided * dotted strands and flickering binary run in from the left edge and out to the right. `answers`: labeled sources are * read one at a time, each lighting up as dots run down its own fiber into the demo while the question types itself * out; the answer leaves on the right as strands carrying citation tags, with its fields typed beside them. It draws in * `currentColor`, in the data face, and shows a still frame under reduced motion. */export function HeroDataFlow({  variant = "scrape",  sources = DEFAULT_SOURCES,  requests = DEFAULT_REQUESTS,  answer = DEFAULT_ANSWER,  className,}: {  variant?: HeroDataFlowVariant;  /** With `answers`: the sources read on the left, one chip each. */  sources?: string[];  /** With `answers`: the questions typed on the left, each a list of lines. */  requests?: string[][];  /** With `answers`: the answer's fields, two at a time typed on the right. */  answer?: string[];  className?: string;}) {  const canvasRef = React.useRef<HTMLCanvasElement>(null);  const copyKey = JSON.stringify([sources, requests, answer]);  React.useEffect(() => {    const canvas = canvasRef.current;    const section = canvas?.parentElement;    if (!canvas || !section) return;    const scope = section.closest<HTMLElement>("[data-slot='hero'], section") ?? section;    const [copySources, copyRequests, copyAnswer] = JSON.parse(copyKey) as [string[], string[][], string[]];    const copy = variant === "answers" ? { sources: copySources, requests: copyRequests, answer: copyAnswer } : { sources: [], requests: [], answer: [] };    return startFlow(canvas, section, scope, variant, copy, window.matchMedia("(prefers-reduced-motion: reduce)").matches);  }, [variant, copyKey]);  return (    <canvas      ref={canvasRef}      aria-hidden="true"      data-ready="false"      className={cn(        "pointer-events-none absolute inset-0 size-full font-data text-brand opacity-0 transition-opacity duration-700 ease-out data-[ready=true]:opacity-100 motion-reduce:transition-none",        className,      )}    />  );}
components/visuals/hero-data-flow-anchor.ts
// Mark the demo the flow runs into and out of with this attribute. A plain module, so server components can use it.export const HERO_DATA_FLOW_ANCHOR_ATTRIBUTE = "data-hero-flow-anchor";

Reference: src/components/sections/shared/hero-data-flow.tsx.