VisualSite
Hero data flow
Animated data streams for scrape and answer demos.
$ npx context-ds add hero-data-flowUsage
Use it for
A product page hero's background, around its demo. It runs through the element marked with the anchor attribute, or a Hero's HeroMedia, and draws nothing where the sides are too narrow.
Avoid
- A data flow and a dot field in one hero
- A data flow without a demo in the middle
Example
examples/hero-data-flow.tsx
import { Hero, HeroMedia, HeroMediaCard } from "@/components/site/hero";import { Button } from "@/components/ui/button";import { HeroDataFlow } from "@/components/visuals/hero-data-flow";import { HERO_DATA_FLOW_ANCHOR_ATTRIBUTE } from "@/components/visuals/hero-data-flow-anchor";export function Site() { return ( <Hero background={<HeroDataFlow variant="answers" />} title="Answers with {sources}" accent="{sources}" description="Ask a question about any company and get an answer that cites every page it read." actions={ <Button asChild variant="pill"> <a href="https://context.dev/signup">Start for free</a> </Button> } media={ // The strands run into and out of the element marked as the anchor; each side needs at least 120px. <div {...{ [HERO_DATA_FLOW_ANCHOR_ATTRIBUTE]: "" }} className="mx-auto w-full max-w-80"> <HeroMedia> <HeroMediaCard> <div className="flex h-48 w-full flex-col justify-end gap-1 p-4 font-mono text-caption text-fg-muted"> <span>Reading 3 sources</span> <span className="text-fg">Mintlify uses brand context for branded docs sites. [1] [2] [3]</span> </div> </HeroMediaCard> </HeroMedia> </div> } /> );}Source
components/visuals/hero-data-flow.tsx
"use client";import * as React from "react";import { cn } from "@/lib/utils";import { HERO_DATA_FLOW_ANCHOR_ATTRIBUTE } from "./hero-data-flow-anchor";/** What the flow tells: raw bytes scraped into clean output, or sources read into a cited answer. */export type HeroDataFlowVariant = "scrape" | "answers";const MIN_SIDE_WIDTH = 120;const PORT_GAP = 28;const DOT_RADIUS = 2.4;const RING_STROKE_OPACITY = 0.55;const HOLLOW_EVERY = 5;const ARC_STEPS = 160;const STRANDS_PER_SIDE = 6;const STRAND_DOT_SPACING = 17;const STRAND_SPEED = 36;const STRAND_CONVERGE_FROM = 0.7;const PORT_SPAN_MAX = 250;const PORT_SPAN_SIDE_SHARE = 0.62;const PORT_HALO_RADIUS = 16;const GLYPH_SIZE = 11;// Doto is monospaced, each letter three fifths of its size wide.const GLYPH_ADVANCE = GLYPH_SIZE * 0.6;const GLYPH_PITCH_X = 11;const GLYPH_PITCH_Y = 13;const GLYPH_OPACITY = 0.5;const GLYPH_ZERO_SHARE = 0.8;const CLUSTER_FADE_IN_S = 0.8;const CLUSTER_FADE_OUT_S = 1;const CLUSTER_DRIFT = 4;const CLUSTERS_PER_SIDE: Record<HeroDataFlowVariant, Record<Side, number>> = { scrape: { inflow: 3, outflow: 3 }, answers: { inflow: 2, outflow: 2 },};const DEFAULT_SOURCES = ["docs", "blog", "news", "changelog", "github", "reviews"];const SOURCE_READ_INTERVAL_S = 1.1;const SOURCE_CHIP = { height: 20, paddingX: 9, marker: 3, markerGap: 7, dotGap: 4 };const SOURCE_SPREAD = 1.15;const SOURCE_BEND = 0.25;const SOURCE_LIT_SECONDS = 1.7;const CITATION_STRANDS = 3;const CITATION_RATE = 0.07;const CITATION_CHIP = { height: 16, paddingX: 5 };const TYPE_RATE = 22;const TYPED_HOLD_S = 2.6;const CURSOR_BLINK_S = 0.5;const DEFAULT_REQUESTS = [["> How does Mintlify", " use Context.dev?"], ["> what do they build", " with it?"], ["> cite every source"]];// The fields the story on the demo writes, so the answer leaving it is the one it shows.const DEFAULT_ANSWER = ['"company": "Mintlify",', '"uses": "brand context",', '"for": "branded docs sites",', '"sources": 3'];/** The words the `answers` flow shows: the sources it reads, the questions it types, the answer fields it sends on. */interface FlowCopy { sources: string[]; requests: string[][]; answer: string[];}type Side = "inflow" | "outflow";interface Point { x: number; y: number;}interface FlowGeometry { width: number; height: number; midY: number; inPort: Point; outPort: Point; amplitude: number; portSpan: number;}interface Strand { amplitude: number; frequency: number; phase: number; drift: number; offset: number; size: number; flow: number;}interface Glyph { x: number; y: number; char: string; appearsAt: number; /** When a binary digit next flips; typed text never does. */ nextFlipAt?: number;}interface GlyphCluster { side: Side; bornAt: number; diesAt: number; glyphs: Glyph[]; /** Where the typing cursor sits after each glyph, for text that is typed out rather than scattered. */ typed?: boolean; /** The text a typed cluster spells, so the same line is never typed twice at once. */ lines?: string[];}interface Source { label: string; strand: Strand; /** Where the source's fiber leaves its chip: the chip's right edge, halfway down. */ anchor: Point; chipLeft: number; readAt: number;}const clamp01 = (value: number) => Math.min(1, Math.max(0, value));const smoothstep = (value: number) => { const t = clamp01(value); return t * t * (3 - 2 * t);};const lerp = (from: number, to: number, t: number) => from + (to - from) * t;const randomBetween = (min: number, max: number) => min + Math.random() * (max - min);const randomSign = () => (Math.random() < 0.5 ? -1 : 1);const pickRandom = <T,>(items: T[]) => items[Math.floor(Math.random() * items.length)];// The demo the flow runs through: the element marked with the anchor attribute, or a library Hero's media frame.function findAnchor(scope: HTMLElement) { return scope.querySelector(`[${HERO_DATA_FLOW_ANCHOR_ATTRIBUTE}]`) ?? scope.querySelector("[data-slot='hero-media']");}function measureGeometry(section: HTMLElement, scope: HTMLElement): FlowGeometry | null { const anchor = findAnchor(scope); if (!anchor) return null; const origin = section.getBoundingClientRect(); const card = anchor.getBoundingClientRect(); const left = card.left - origin.left; const right = card.right - origin.left; if (left < MIN_SIDE_WIDTH || origin.width - right < MIN_SIDE_WIDTH) return null; const midY = card.top - origin.top + card.height / 2; const sideWidth = Math.min(left, origin.width - right); const portSpan = Math.min(card.height * 0.55, sideWidth * PORT_SPAN_SIDE_SHARE, PORT_SPAN_MAX); return { width: origin.width, height: origin.height, midY, inPort: { x: left - PORT_GAP, y: midY }, outPort: { x: right + PORT_GAP, y: midY }, amplitude: portSpan * 0.85, portSpan, };}// Every strand rides its own wave, so the braid comes from the overlap of clean dotted lines rather than from jitter.function createStrands(): Strand[] { const strands: Strand[] = []; for (let index = 0; index < STRANDS_PER_SIDE; index++) { const offset = randomBetween(-0.4, 0.4); strands.push({ amplitude: randomBetween(0.4, 1 - Math.abs(offset)) * randomSign(), frequency: randomBetween(0.45, 0.75), phase: randomBetween(0, Math.PI * 2), drift: randomBetween(0.12, 0.28) * randomSign(), offset, size: randomBetween(0.8, 1.15), flow: randomBetween(0, STRAND_DOT_SPACING * HOLLOW_EVERY), }); } return strands;}const chipWidth = (label: string) => SOURCE_CHIP.paddingX * 2 + SOURCE_CHIP.marker * 2 + SOURCE_CHIP.markerGap + label.length * GLYPH_ADVANCE;// The chips stack down the left side in a staggered column, top to bottom, so their fibers fan into the port like a bundle.function placeSources(labels: string[], geometry: FlowGeometry, strands: Strand[], previous: Source[]): Source[] { const side = geometry.inPort.x; return labels.map((label, index) => { const width = chipWidth(label); const stagger = index % 2 === 0 ? 0.3 : 0.48; const right = Math.min(Math.max(side * stagger, width + 12), side - geometry.portSpan * 0.6); const y = geometry.midY + geometry.amplitude * SOURCE_SPREAD * (labels.length > 1 ? (index / (labels.length - 1)) * 2 - 1 : 0); return { label, strand: strands[index], anchor: { x: right, y }, chipLeft: right - width, readAt: previous[index]?.readAt ?? -Infinity }; });}// u runs from the hero's outer edge (0) to the port (1), on both sides, and every strand gathers into the port near the end.function strandPoint(strand: Strand, u: number, port: Point, outerX: number, geometry: FlowGeometry, time: number): Point { const waveY = geometry.midY + geometry.amplitude * (strand.offset + strand.amplitude * Math.sin(2 * Math.PI * strand.frequency * u + strand.phase + strand.drift * time)); return { x: lerp(outerX, port.x, u), y: lerp(waveY, port.y, smoothstep((u - STRAND_CONVERGE_FROM) / (1 - STRAND_CONVERGE_FROM)) ** 1.5) };}// A source's fiber leaves its chip and enters the port level, easing between their heights, with a slow sway in between.function sourcePoint(source: Source, u: number, port: Point, geometry: FlowGeometry, time: number): Point { const { anchor, strand } = source; const sway = Math.sin(Math.PI * u) * geometry.amplitude * SOURCE_BEND * strand.amplitude * Math.sin(2 * Math.PI * strand.frequency * u + strand.phase + strand.drift * time); return { x: lerp(anchor.x, port.x, u), y: lerp(anchor.y, port.y, smoothstep(u)) + sway };}function strandOpacity(u: number) { return (0.3 + 0.7 * smoothstep(u / 0.35)) * (1 - 0.6 * smoothstep((u - 0.85) / 0.15));}function sourceOpacity(u: number) { return (0.35 + 0.65 * smoothstep(u / 0.2)) * (1 - 0.6 * smoothstep((u - 0.85) / 0.15));}function drawDot(context: CanvasRenderingContext2D, point: Point, radius: number, opacity: number, hollow = false) { if (opacity <= 0.01) return; context.beginPath(); context.arc(point.x, point.y, radius, 0, Math.PI * 2); if (hollow) { context.globalAlpha = opacity * RING_STROKE_OPACITY; context.stroke(); } else { context.globalAlpha = opacity; context.fill(); }}// Dots are laid along the wave by arc length, so a strand reads as an evenly dotted line whether it runs flat or steep.function drawStrandDots(context: CanvasRenderingContext2D, strand: Strand, spacing: number, pointAt: (u: number) => Point, opacityAt: (u: number) => number) { const stepU = 1 / ARC_STEPS; const firstId = -Math.floor(strand.flow / spacing); let previous = pointAt(0); let traveled = 0; let nextAt = strand.flow % spacing; let index = 0; for (let step = 1; step <= ARC_STEPS; step++) { const u = step * stepU; const point = pointAt(u); const segment = Math.hypot(point.x - previous.x, point.y - previous.y); while (segment > 0 && traveled + segment >= nextAt) { const t = (nextAt - traveled) / segment; const hollow = (((firstId + index) % HOLLOW_EVERY) + HOLLOW_EVERY) % HOLLOW_EVERY === 0; drawDot(context, { x: lerp(previous.x, point.x, t), y: lerp(previous.y, point.y, t) }, DOT_RADIUS * strand.size, opacityAt(u - stepU + stepU * t), hollow); index++; nextAt += spacing; } traveled += segment; previous = point; }}// A dotted capsule, its dots made from a round-capped dash so they sit evenly whatever the capsule's size.function drawDottedCapsule(context: CanvasRenderingContext2D, left: number, top: number, width: number, height: number, opacity: number) { context.save(); context.globalAlpha = opacity; context.lineWidth = 1.8; context.lineCap = "round"; context.setLineDash([0, SOURCE_CHIP.dotGap]); context.beginPath(); context.roundRect(left, top, width, height, height / 2); context.stroke(); context.restore();}function drawPort(context: CanvasRenderingContext2D, port: Point) { drawDot(context, port, PORT_HALO_RADIUS, 0.1); drawDot(context, port, 4.5, 1); drawDot(context, port, 8.5, 1, true);}// A source lights while it is being read: its marker fills and its outline firms up, then both ease back.function drawSources(context: CanvasRenderingContext2D, sources: Source[], port: Point, geometry: FlowGeometry, time: number) { for (const source of sources) { drawStrandDots(context, source.strand, STRAND_DOT_SPACING, (u) => sourcePoint(source, u, port, geometry, time), sourceOpacity); const reading = clamp01(1 - (time - source.readAt) / SOURCE_LIT_SECONDS); const top = source.anchor.y - SOURCE_CHIP.height / 2; const width = source.anchor.x - source.chipLeft; context.clearRect(source.chipLeft, top, width, SOURCE_CHIP.height); drawDottedCapsule(context, source.chipLeft, top, width, SOURCE_CHIP.height, 0.35 + 0.65 * reading); const marker = { x: source.chipLeft + SOURCE_CHIP.paddingX + SOURCE_CHIP.marker, y: source.anchor.y }; if (reading > 0) drawDot(context, marker, SOURCE_CHIP.marker, 0.4 + 0.6 * reading); else drawDot(context, marker, SOURCE_CHIP.marker, 1, true); context.globalAlpha = 0.55 + 0.45 * reading; context.textAlign = "left"; context.fillText(source.label, marker.x + SOURCE_CHIP.marker + SOURCE_CHIP.markerGap, source.anchor.y); context.textAlign = "center"; }}// Citation tags ride three of the outgoing strands, so the answer leaving the monitor carries its sources with it.function drawCitations(context: CanvasRenderingContext2D, strands: Strand[], port: Point, outerX: number, geometry: FlowGeometry, time: number) { strands.slice(0, CITATION_STRANDS).forEach((strand, index) => { const u = 1 - ((index / CITATION_STRANDS + time * CITATION_RATE) % 1); const point = strandPoint(strand, u, port, outerX, geometry, time); const opacity = smoothstep(u / 0.15) * smoothstep((0.92 - u) / 0.12); if (opacity <= 0.01) return; const label = `[${index + 1}]`; const width = label.length * GLYPH_ADVANCE + CITATION_CHIP.paddingX * 2; const left = point.x - width / 2; const top = point.y - CITATION_CHIP.height / 2; context.clearRect(left, top, width, CITATION_CHIP.height); drawDottedCapsule(context, left, top, width, CITATION_CHIP.height, opacity); context.globalAlpha = opacity; context.fillText(label, point.x, point.y); });}function sideBounds(side: Side, geometry: FlowGeometry) { return side === "inflow" ? { left: 0, right: geometry.inPort.x } : { left: geometry.outPort.x, right: geometry.width };}function spawnBinaryCluster(side: Side, geometry: FlowGeometry, now: number): GlyphCluster { const bounds = sideBounds(side, geometry); const center = { x: lerp(bounds.left, bounds.right, randomBetween(0.1, 0.8)), y: geometry.midY + randomBetween(-1.35, 0.9) * geometry.amplitude, }; const radiusX = Math.round(randomBetween(3, 7)); const radiusY = Math.round(randomBetween(2, 4)); const glyphs: Glyph[] = []; for (let row = -radiusY; row <= radiusY; row++) { for (let column = -radiusX; column <= radiusX; column++) { const distance = Math.hypot(column / radiusX, row / radiusY) + (Math.random() - 0.5) * 0.6; if (distance > 1 || Math.random() < 0.45) continue; const x = center.x + column * GLYPH_PITCH_X; if (x < bounds.left + GLYPH_PITCH_X || x > bounds.right - GLYPH_PITCH_X) continue; glyphs.push({ x, y: center.y + row * GLYPH_PITCH_Y, char: Math.random() < GLYPH_ZERO_SHARE ? "0" : "1", appearsAt: now + randomBetween(0, 1), nextFlipAt: now + randomBetween(0.6, 3), }); } } return { side, bornAt: now, diesAt: now + randomBetween(4, 7), glyphs };}// Text typed out a letter at a time, held, then faded: the question on the way in, fields of the answer on the way out.function spawnTypedCluster(copy: FlowCopy, side: Side, geometry: FlowGeometry, now: number, others: GlyphCluster[]): GlyphCluster | null { const showing = new Set(others.filter((other) => other.side === side).map((other) => other.lines?.[0])); const options = side === "inflow" ? copy.requests.filter((request) => !showing.has(request[0])) : copy.answer.length ? [pickAnswerLines(copy.answer)] : []; if (options.length === 0) return null; const lines = pickRandom(options); const bounds = sideBounds(side, geometry); const width = Math.max(...lines.map((line) => line.length)) * GLYPH_ADVANCE; const room = bounds.right - bounds.left - width - 24; if (room < 0) return null; const height = lines.length * GLYPH_PITCH_Y; // Above or below the flow's thickest part, never across the port, and clear of any text already showing. On the way // in that means beyond the column of source chips, so the question never sits on a source. const reach = side === "inflow" ? SOURCE_SPREAD * geometry.amplitude + SOURCE_CHIP.height + randomBetween(4, 24) : randomBetween(1.05, 1.4) * geometry.amplitude; const band = randomSign() * reach; const top = geometry.midY + band - (band < 0 ? height : 0); if (others.some((other) => other.side === side && Math.abs(other.glyphs[0].y - top) < height + GLYPH_PITCH_Y * 2)) return null; const left = bounds.left + 12 + Math.random() * room; const glyphs: Glyph[] = []; let typedAt = now + 0.3; lines.forEach((line, row) => { [...line].forEach((char, column) => { typedAt += 1 / TYPE_RATE; if (char !== " ") glyphs.push({ x: left + (column + 0.5) * GLYPH_ADVANCE, y: top + (row + 0.5) * GLYPH_PITCH_Y, char, appearsAt: typedAt }); }); typedAt += 0.25; }); return { side, bornAt: now, diesAt: typedAt + TYPED_HOLD_S, glyphs, typed: true, lines };}function pickAnswerLines(answer: string[]) { const start = Math.floor(Math.random() * Math.max(1, answer.length - 1)); return answer.slice(start, start + 2);}function updateClusters(clusters: GlyphCluster[], geometry: FlowGeometry, now: number, variant: HeroDataFlowVariant, copy: FlowCopy) { const alive = clusters.filter((cluster) => cluster.diesAt > now); for (const side of ["inflow", "outflow"] as const) { const count = alive.filter((cluster) => cluster.side === side).length; if (count >= CLUSTERS_PER_SIDE[variant][side] || Math.random() >= 0.02) continue; const cluster = variant === "scrape" ? spawnBinaryCluster(side, geometry, now) : spawnTypedCluster(copy, side, geometry, now, alive); if (cluster && cluster.glyphs.length > 0) alive.push(cluster); } for (const cluster of alive) { for (const glyph of cluster.glyphs) { if (glyph.nextFlipAt === undefined || now < glyph.nextFlipAt) continue; glyph.char = glyph.char === "0" ? "1" : "0"; glyph.nextFlipAt = now + randomBetween(0.5, 2.5); } } return alive;}function drawClusters(context: CanvasRenderingContext2D, clusters: GlyphCluster[], now: number) { for (const cluster of clusters) { const presence = smoothstep((now - cluster.bornAt) / CLUSTER_FADE_IN_S) * smoothstep((cluster.diesAt - now) / CLUSTER_FADE_OUT_S); const drift = cluster.typed ? 0 : (now - cluster.bornAt) * CLUSTER_DRIFT; let cursor: Glyph | null = null; for (const glyph of cluster.glyphs) { if (now < glyph.appearsAt) continue; context.globalAlpha = GLYPH_OPACITY * (cluster.typed ? 1.4 : 1) * presence; context.fillText(glyph.char, glyph.x + drift, glyph.y); cursor = glyph; } const lastGlyph = cluster.glyphs[cluster.glyphs.length - 1]; const blinkOn = Math.floor(now / CURSOR_BLINK_S) % 2 === 0; if (cluster.typed && cursor && (cursor !== lastGlyph || blinkOn)) { context.globalAlpha = presence * 0.8; context.fillRect(cursor.x + GLYPH_ADVANCE / 2 + 1, cursor.y - GLYPH_SIZE / 2, GLYPH_ADVANCE - 1, GLYPH_SIZE); } }}function startFlow(canvas: HTMLCanvasElement, section: HTMLElement, scope: HTMLElement, variant: HeroDataFlowVariant, copy: FlowCopy, reducedMotion: boolean) { const context = canvas.getContext("2d"); if (!context) return () => {}; const style = getComputedStyle(canvas); let geometry: FlowGeometry | null = null; const inflow = createStrands(); const outflow = createStrands(); let sources: Source[] = []; let clusters: GlyphCluster[] = []; let nextReadAt = 0.6; let readOrder: number[] = []; let frame = 0; let lastTime = 0; let elapsed = 0; let onScreen = false; const draw = () => { const pixelRatio = window.devicePixelRatio || 1; context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0); context.clearRect(0, 0, canvas.width, canvas.height); if (!geometry) return; const flowGeometry = geometry; context.fillStyle = style.color; context.strokeStyle = style.color; context.lineWidth = 1; context.font = `800 ${GLYPH_SIZE}px ${style.fontFamily}`; context.textAlign = "center"; context.textBaseline = "middle"; const { inPort, outPort, width } = flowGeometry; drawPort(context, inPort); drawPort(context, outPort); drawClusters(context, clusters, elapsed); if (variant === "answers") drawSources(context, sources, inPort, flowGeometry, elapsed); else for (const strand of inflow) drawStrandDots(context, strand, STRAND_DOT_SPACING, (u) => strandPoint(strand, u, inPort, 0, flowGeometry, elapsed), strandOpacity); for (const strand of outflow) drawStrandDots(context, strand, STRAND_DOT_SPACING, (u) => strandPoint(strand, u, outPort, width, flowGeometry, elapsed), strandOpacity); if (variant === "answers") drawCitations(context, outflow, outPort, width, flowGeometry, elapsed); context.globalAlpha = 1; }; // Sources are read one at a time, in a fresh shuffled order each round, like the answers story's "Reading 3 sources". const readNextSource = () => { if (readOrder.length === 0) readOrder = [...copy.sources.keys()].sort(() => Math.random() - 0.5); const index = readOrder.pop(); if (index !== undefined && sources[index]) sources[index].readAt = elapsed; nextReadAt = elapsed + SOURCE_READ_INTERVAL_S; }; const advance = (seconds: number) => { if (!geometry) return; const cycle = STRAND_DOT_SPACING * HOLLOW_EVERY; for (const strand of inflow) strand.flow = (strand.flow + seconds * STRAND_SPEED * strand.size) % cycle; // The outflow's u also starts at the outer edge, so its dots step back along u to travel away from the card. for (const strand of outflow) strand.flow = (((strand.flow - seconds * STRAND_SPEED * strand.size) % cycle) + cycle) % cycle; if (variant === "answers" && elapsed >= nextReadAt) readNextSource(); clusters = updateClusters(clusters, geometry, elapsed, variant, copy); }; const tick = (now: number) => { frame = requestAnimationFrame(tick); const seconds = lastTime ? Math.min((now - lastTime) / 1000, 0.1) : 0; lastTime = now; elapsed += seconds; advance(seconds); draw(); }; // The loop only runs while the flow is on screen and the tab is showing. const sync = () => { const shouldPlay = !reducedMotion && onScreen && !document.hidden; if (shouldPlay && !frame) { lastTime = 0; frame = requestAnimationFrame(tick); } else if (!shouldPlay && frame) { cancelAnimationFrame(frame); frame = 0; } }; const fillStill = (flowGeometry: FlowGeometry) => { elapsed = 4; for (const side of ["inflow", "outflow"] as const) { for (let count = 0; count < CLUSTERS_PER_SIDE[variant][side]; count++) { const cluster = variant === "scrape" ? spawnBinaryCluster(side, flowGeometry, 0) : spawnTypedCluster(copy, side, flowGeometry, -60, clusters); if (cluster) clusters.push({ ...cluster, diesAt: Infinity }); } } }; const relayout = () => { const pixelRatio = window.devicePixelRatio || 1; canvas.width = Math.round(section.clientWidth * pixelRatio); canvas.height = Math.round(section.clientHeight * pixelRatio); geometry = measureGeometry(section, scope); sources = geometry && variant === "answers" ? placeSources(copy.sources, geometry, inflow, sources) : []; clusters = []; if (reducedMotion && geometry) fillStill(geometry); draw(); canvas.dataset.ready = geometry ? "true" : "false"; }; relayout(); const resizeObserver = new ResizeObserver(relayout); resizeObserver.observe(section); const anchor = findAnchor(scope); if (anchor) resizeObserver.observe(anchor); // The hero's entrance moves the card without resizing it, so the ports are measured again once it settles. scope.addEventListener("animationend", relayout); void document.fonts.load(`800 ${GLYPH_SIZE}px ${style.fontFamily}`).then(draw); const visibility = new IntersectionObserver(([entry]) => { onScreen = entry.isIntersecting; sync(); }); visibility.observe(section); document.addEventListener("visibilitychange", sync); return () => { cancelAnimationFrame(frame); resizeObserver.disconnect(); visibility.disconnect(); document.removeEventListener("visibilitychange", sync); scope.removeEventListener("animationend", relayout); };}/** * The hero's data-flow backdrop, on either side of the demo (the element marked with the anchor attribute, or a * library Hero's media frame); on screens too narrow to leave room beside it, nothing is drawn. `scrape`: braided * dotted strands and flickering binary run in from the left edge and out to the right. `answers`: labeled sources are * read one at a time, each lighting up as dots run down its own fiber into the demo while the question types itself * out; the answer leaves on the right as strands carrying citation tags, with its fields typed beside them. It draws in * `currentColor`, in the data face, and shows a still frame under reduced motion. */export function HeroDataFlow({ variant = "scrape", sources = DEFAULT_SOURCES, requests = DEFAULT_REQUESTS, answer = DEFAULT_ANSWER, className,}: { variant?: HeroDataFlowVariant; /** With `answers`: the sources read on the left, one chip each. */ sources?: string[]; /** With `answers`: the questions typed on the left, each a list of lines. */ requests?: string[][]; /** With `answers`: the answer's fields, two at a time typed on the right. */ answer?: string[]; className?: string;}) { const canvasRef = React.useRef<HTMLCanvasElement>(null); const copyKey = JSON.stringify([sources, requests, answer]); React.useEffect(() => { const canvas = canvasRef.current; const section = canvas?.parentElement; if (!canvas || !section) return; const scope = section.closest<HTMLElement>("[data-slot='hero'], section") ?? section; const [copySources, copyRequests, copyAnswer] = JSON.parse(copyKey) as [string[], string[][], string[]]; const copy = variant === "answers" ? { sources: copySources, requests: copyRequests, answer: copyAnswer } : { sources: [], requests: [], answer: [] }; return startFlow(canvas, section, scope, variant, copy, window.matchMedia("(prefers-reduced-motion: reduce)").matches); }, [variant, copyKey]); return ( <canvas ref={canvasRef} aria-hidden="true" data-ready="false" className={cn( "pointer-events-none absolute inset-0 size-full font-data text-brand opacity-0 transition-opacity duration-700 ease-out data-[ready=true]:opacity-100 motion-reduce:transition-none", className, )} /> );}components/visuals/hero-data-flow-anchor.ts
// Mark the demo the flow runs into and out of with this attribute. A plain module, so server components can use it.export const HERO_DATA_FLOW_ANCHOR_ATTRIBUTE = "data-hero-flow-anchor";Reference: src/components/sections/shared/hero-data-flow.tsx.