Freshness storyDesign system
VisualSite

Freshness story

Dot animation of freshness settings selecting cached or live content.

npx context-ds add story-freshness
On the site

Usage

Use it for

Caching and freshness settings on a site card. Plays only on screen; shows the live capture with reduced motion.

Avoid

  • Stories as the main content of a page

Dependencies: dot-engine

Example

examples/story-freshness.tsx
import { Card } from "@/components/ui/card";import { FreshnessStory } from "@/components/visuals/stories/freshness-story";export function Site() {  return (    <Card variant="ring" className="min-h-[22rem] w-full max-w-xl items-center justify-center">      <div className="relative w-full max-w-[26rem]">        <FreshnessStory />      </div>    </Card>  );}

Source

components/visuals/stories/freshness-story.tsx
'use client';import { FRESHNESS_RESTING, FRESHNESS_STORY_GRID } from '@/components/visuals/stories/freshness-story-scenes';import { DotStory, type LoadDotStory } from '@/components/visuals/dot-engine/dot-story';const loadFreshnessStory: LoadDotStory = async (stage) => {	const { createFreshnessStoryPlayer } = await import('@/components/visuals/stories/freshness-story-player');	return createFreshnessStoryPlayer(stage);};/** * The "Control freshness" card's picture: a dial sets how old a copy may be, and becomes the cache or the live web * the page then comes from. With reduced motion it shows the live capture. */export function FreshnessStory({ className }: { className?: string }) {	return <DotStory grid={FRESHNESS_STORY_GRID} resting={FRESHNESS_RESTING} load={loadFreshnessStory} className={className} />;}
components/visuals/stories/freshness-story-player.ts
import { CACHED_AGE, CACHE_AT_REST, CAPTIONS, DIAL_CACHED, DIAL_FRESH, DIAL_LABELS, FRESHNESS_STORY_GRID, GLOBE_AT_REST, GLOBE_TURN, ONE_HOUR_MS, paintCache, paintDial, paintGlobe } from '@/components/visuals/stories/freshness-story-scenes';import { createBeatStoryPlayer, type StoryBeat, type StoryPicture } from '@/components/visuals/dot-engine/dot-story-beats';import { clamp01 } from '@/components/visuals/dot-engine/dot-story-cells';import type { DotStoryPlayer, DotStoryStage, DotStoryText } from '@/components/visuals/dot-engine/dot-story-player';/** * Two requests for the same page, played as a loop: the dial is turned up to accept an hour-old copy, and melts * into the cache that copy is read from; then it is turned back to zero, and melts into the live web the fresh * capture goes out to. */const MELT_SECONDS = 1.1;const TURN = { startsAt: 0.35, seconds: 1.2 };const READ = { startsAt: 0.4, seconds: 0.9 };const DETAIL = { fadeSeconds: 0.3 };// The globe looks the same after each second of turning, so the picture the story rests on is one it really shows.const GLOBE_TURNS_PER_SECOND = 1;const MS_STEP = 1000;const easeInOut = (t: number) => (t < 0.5 ? 4 * t ** 3 : 1 - (-2 * t + 2) ** 3 / 2);function captioned(picture: StoryPicture, holdSeconds: number, animate: NonNullable<StoryBeat['animate']>, [label, value, detail]: DotStoryText[], detailAt: number): StoryBeat {	return {		picture,		arrival: { kind: 'melts', seconds: MELT_SECONDS },		holdSeconds,		animate,		write(pen, heldSeconds) {			pen.text(label);			pen.text(value);			pen.text(detail, clamp01((heldSeconds - detailAt) / DETAIL.fadeSeconds));		},	};}/** The dial turned from one age to another, its reading counting along with the needle. */function dialBeat(picture: StoryPicture, departure: StoryPicture, from: number, to: number, caption: DotStoryText[]): StoryBeat {	const ageAt = (heldSeconds: number) => from + (to - from) * easeInOut(clamp01((heldSeconds - TURN.startsAt) / TURN.seconds));	const beat = captioned(picture, TURN.startsAt + TURN.seconds + 1.1, (states, heldSeconds) => void paintDial(states, ageAt(heldSeconds)), caption, TURN.startsAt + TURN.seconds);	return {		...beat,		departure,		write(pen, heldSeconds) {			const [label, value, detail] = caption;			const reading = Math.round(((ageAt(heldSeconds) / CACHED_AGE) * ONE_HOUR_MS) / MS_STEP) * MS_STEP;			pen.text(label);			pen.text({ ...value, text: String(reading) });			pen.text(detail, clamp01((heldSeconds - TURN.startsAt - TURN.seconds) / DETAIL.fadeSeconds));			DIAL_LABELS.forEach((dialLabel) => pen.text(dialLabel));		},	};}export function createFreshnessStoryPlayer(stage: DotStoryStage): DotStoryPlayer {	return createBeatStoryPlayer(stage, {		grid: FRESHNESS_STORY_GRID,		resting: { beat: 3, heldSeconds: 2 },		beats: [			dialBeat(DIAL_FRESH, DIAL_CACHED, 0, CACHED_AGE, CAPTIONS.acceptCached),			captioned(CACHE_AT_REST, 2.6, (states, heldSeconds) => void paintCache(states, clamp01((heldSeconds - READ.startsAt) / READ.seconds)), CAPTIONS.cached, READ.startsAt + READ.seconds),			dialBeat(DIAL_CACHED, DIAL_FRESH, CACHED_AGE, 0, CAPTIONS.requireFresh),			captioned(GLOBE_AT_REST, 3, (states, heldSeconds) => void paintGlobe(states, heldSeconds * GLOBE_TURNS_PER_SECOND * GLOBE_TURN), CAPTIONS.fresh, 0.5),		],	});}
components/visuals/stories/freshness-story-scenes.ts
import { DOT_ABSENT, DOT_FILLED, DOT_HOLLOW, type DotGrid } from '@/components/visuals/dot-engine/dot-morph-dots';import type { StoryPicture } from '@/components/visuals/dot-engine/dot-story-beats';import { cellsOfStates, distanceToSegment, isFilledAmongSolids, paintShape, type DotShape } from '@/components/visuals/dot-engine/dot-story-cells';import { storyCaption } from '@/components/visuals/dot-engine/story-caption';import type { DotStoryText } from '@/components/visuals/dot-engine/dot-story-player';/** * The "Control freshness" card's pictures, in the brand dot grid: a dial that sets how old a copy may be, the cache * a copy that is fresh enough is served from, and the live web a fresh capture goes out to. */// The ring pattern behind the picture already keeps clear of it, so the dots need no halo of their own.export const FRESHNESS_STORY_GRID: DotGrid = { columns: 58, rows: 38, pitch: 10, dotRadius: 3.2, ringStroke: 1, haloRadius: 0 };const { columns: COLUMNS, rows: ROWS, pitch: PITCH } = FRESHNESS_STORY_GRID;const x = (column: number) => column * PITCH;// Doto sits a third of its size below the middle of the row it is set on.const baselineOn = (row: number, size: number) => (row + 0.5) * PITCH + size / 3;const pictureOfStates = (states: Uint8Array): StoryPicture => ({ states, cells: cellsOfStates(FRESHNESS_STORY_GRID, states) });const blank = () => new Uint8Array(COLUMNS * ROWS);// Every picture stands in the same place, left of the words that say what it means.const CENTER = 16;const DIAL = { center: { column: CENTER, row: 25 }, radius: 14.4, band: 4, needle: 9.5, needleWidth: 0.75, hub: 2.2, ticks: 6, tickGap: 0.09 };const isDial: DotShape = (column, row) => row <= DIAL.center.row && Math.hypot(column - DIAL.center.column, row - DIAL.center.row) <= DIAL.radius;/** * The dial with its needle `age` of the way from fresh (far left) to the oldest copy (far right). The band fills * behind the needle: every age up to the one it points at is accepted. */export function paintDial(states: Uint8Array, age: number) {	const angle = Math.PI * (1 - age);	const tip = { column: DIAL.center.column + DIAL.needle * Math.cos(angle), row: DIAL.center.row - DIAL.needle * Math.sin(angle) };	states.fill(DOT_ABSENT);	return paintShape(FRESHNESS_STORY_GRID, states, isDial, (column, row) => {		const fromCenter = Math.hypot(column - DIAL.center.column, row - DIAL.center.row);		const along = 1 - Math.atan2(DIAL.center.row - row, column - DIAL.center.column) / Math.PI;		if (fromCenter > DIAL.radius - 1 - DIAL.band) {			const mark = along * DIAL.ticks;			if (Math.abs(mark - Math.round(mark)) < DIAL.tickGap && Math.round(mark) % DIAL.ticks !== 0) return DOT_ABSENT;			return along <= age ? DOT_FILLED : DOT_HOLLOW;		}		if (fromCenter <= DIAL.hub || distanceToSegment(column, row, DIAL.center, tip) < DIAL.needleWidth) return DOT_FILLED;		return DOT_ABSENT;	});}export const DIAL_LABELS: DotStoryText[] = [	{ text: 'fresh', x: x(CENTER - DIAL.radius), y: baselineOn(DIAL.center.row + 2.5, 12), size: 12, weight: 700, muted: true },	{ text: 'older', x: x(CENTER + DIAL.radius + 1), y: baselineOn(DIAL.center.row + 2.5, 12), size: 12, weight: 700, muted: true, anchor: 'end' },];const CACHE = { top: 8, bottom: 30, halfWidth: 11.4, depth: 3.2, seams: [15.3, 22.6], read: { rows: 2 } };const isOnDisc = (column: number, row: number, discRow: number) => ((column - CENTER) / CACHE.halfWidth) ** 2 + ((row - discRow) / CACHE.depth) ** 2 <= 1;// The front edge of a disc whose middle is on `discRow`, one dot deep in each column.const isOnRim = (column: number, row: number, discRow: number) => row === Math.round(discRow + CACHE.depth * Math.sqrt(Math.max(0, 1 - ((column - CENTER) / CACHE.halfWidth) ** 2)));const isCache: DotShape = (column, row) => (row >= CACHE.top && row <= CACHE.bottom && Math.abs(column - CENTER) <= CACHE.halfWidth) || isOnDisc(column, row, CACHE.top) || isOnDisc(column, row, CACHE.bottom);/** The cache, a drum of three stacked discs, with a band of rings `read` of the way down it as a copy is read out (none at 0 or 1). */export function paintCache(states: Uint8Array, read: number) {	const readRow = CACHE.top + CACHE.depth + read * (CACHE.bottom - CACHE.top);	states.fill(DOT_ABSENT);	return paintShape(FRESHNESS_STORY_GRID, states, isCache, (column, row) => {		if (isOnRim(column, row, CACHE.top)) return DOT_FILLED;		if (isOnDisc(column, row, CACHE.top)) return DOT_HOLLOW;		if (CACHE.seams.some((seam) => isOnRim(column, row, seam))) return DOT_ABSENT;		const isBeingRead = read > 0 && read < 1 && Math.abs(row - readRow) < CACHE.read.rows;		return !isBeingRead && isFilledAmongSolids(column, row) ? DOT_FILLED : DOT_HOLLOW;	});}const GLOBE = { center: { column: CENTER, row: 19 }, radius: 14.4, meridians: 6, lineWidth: 0.55, parallels: [-0.5, 0, 0.5] };const isGlobe: DotShape = (column, row) => Math.hypot(column - GLOBE.center.column, row - GLOBE.center.row) <= GLOBE.radius;/** How far the globe turns before it looks the same again: one meridian's width. */export const GLOBE_TURN = Math.PI / GLOBE.meridians;/** The live web, a globe turned `turned` radians: its meridians travel across its face, its parallels stay put. */export function paintGlobe(states: Uint8Array, turned: number) {	states.fill(DOT_ABSENT);	return paintShape(FRESHNESS_STORY_GRID, states, isGlobe, (column, row) => {		const up = (row - GLOBE.center.row) / GLOBE.radius;		if (GLOBE.parallels.some((parallel) => Math.abs(row - GLOBE.center.row - parallel * GLOBE.radius) < GLOBE.lineWidth)) return DOT_FILLED;		const across = (column - GLOBE.center.column) / (GLOBE.radius * Math.sqrt(1 - up * up));		const longitude = Math.asin(Math.max(-1, Math.min(1, across))) + turned;		const fromMeridian = Math.abs(longitude / GLOBE_TURN - Math.round(longitude / GLOBE_TURN)) * GLOBE_TURN;		// A meridian is one dot wide wherever it is on the face, so its width in longitude grows toward the limb.		const dotInLongitude = 1 / (GLOBE.radius * Math.sqrt(1 - up * up) * Math.sqrt(Math.max(0.02, 1 - across * across)));		return fromMeridian < GLOBE.lineWidth * dotInLongitude ? DOT_FILLED : DOT_HOLLOW;	});}/** The oldest copy the first request accepts, as a share of the dial. */export const CACHED_AGE = 0.7;export const DIAL_FRESH = pictureOfStates(paintDial(blank(), 0));export const DIAL_CACHED = pictureOfStates(paintDial(blank(), CACHED_AGE));export const CACHE_AT_REST = pictureOfStates(paintCache(blank(), 0));export const GLOBE_AT_REST = pictureOfStates(paintGlobe(blank(), 0));export const ONE_HOUR_MS = 3_600_000;export const CAPTIONS = {	acceptCached: storyCaption(FRESHNESS_STORY_GRID, 34, 'maxAgeMs', String(ONE_HOUR_MS), 'a copy up to 1h old is fine'),	cached: storyCaption(FRESHNESS_STORY_GRID, 34, 'from the cache', '40 ms', 'captured 12 minutes ago'),	requireFresh: storyCaption(FRESHNESS_STORY_GRID, 34, 'maxAgeMs', '0', 'always captured fresh'),	fresh: storyCaption(FRESHNESS_STORY_GRID, 34, 'from the live page', '1.9 s', 'captured just now'),};/** The live capture: what the picture shows before it plays, and instead of playing with reduced motion. */export const FRESHNESS_RESTING = { ...GLOBE_AT_REST, texts: CAPTIONS.fresh };

Reference: site src/components/sections/products/freshness-story.tsx.